Doctor Who Bolt Action Rules PDF (1.1mb)

The latest version of suggested rules for Using Daleks, Cybermen and the Doctor in Bolt Action.


Added 8/11:



Bolt Action Ogrons (0.4 mb)

Please note: This site and its content are not affiliated in any way with Warlord Games or Osprey Publishing. These rules are entirely unofficial and not sanctioned by the books authors. These rules are not for profit and are not to be sold, they are intended entirely to add a fun element to Bolt Action games.


Scenario: Peril of the Daleks

First scenario for 4 game campaign: The Amulet of Morbious.
To download the scenario click here:


Peril of the Daleks Scenario (PDF 8mb)

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Attack of the Daleks

This is an old AAR:

The Doctor and UNIT (BA Commandos) vs Daleks and Cybermen

The game played quickly with fast action, lasting just into the 6th Turn (Episode 😉 )

The Daleks/Cybermen were trying to capture the UNIT lab, before the Doctors could complete work on the Reverse Polarity Time Loop machine. (If the objective for UNIT was to protect the doctor until he could finish the machine activate it and destroy yht remaining Daleks/Cybermen.) Every turn after the machine was built but not fully opperational the Daleks lost 1″ of movement, but gained 3 reinforcements.

After much tough fighting, the Doctor suceeded in operating the machine, in the nick of time, to save the day and destroy the Dalek/Cyber threat. The Earth was safe once again.

Great fun for all. Apart from the Doctor Who  additions the game was played as written, from the main rue book and worked really nicely, ideal for this kind of TV/Comic book/Hollywood feel scenario.

Some pictures:

To download the scenario click here:


Attack of the Daleks Scenario (PDF 3.3mb)